![]() Ford offers onboard scales that can measure loads, and several other clever in-bed upgrades are available that improve usability. The payload is also impressive, with up to 8,000 pounds available. The two diesels produce more than 1,000 pound-feet, with the 6.7-liter making 1,050 and the high-output 6.7-liter V8 diesel delivering a best-in-class 1,200 pound-feet. The 7.3-liter gas V8 delivers a best-in-class 430 horsepower and 485 pound-feet of torque. ![]() Four powertrain options are available for 2023, starting with a 6.8-liter gas engine with 445 pounds of torque. Ford breaks down the truck segment into subsegments with each model, so these comparisons are against similar HD trucks from General Motors and Ram, such as the Silverado 3500 and Ram 3500.Ī few years ago, automakers made news with diesel engines pumping out more than 1,000 pounds of torque, and now we’re just getting into nutty territory. The F-450 can tow a gooseneck trailer of up to 40,000 pounds when properly equipped, and the F-350 can pull 38,000 pounds. The automaker says its heavy-duty trucks offer the best towing for all trailer types, best-in-class maximum payload, and 1,200 pound-feet of torque from the available high-output 6.7-liter diesel engine. What’s in our roadmap from now on is better Github integration, the ability to Clone projects directly from the Asset portal, better forum integration, better Dashboard, tighter connection with Editor 2, better discoverability features-and much more.įinally, all my thanks to everyone who’ve participated in user testing, giving feedback, trying out the community sections, and especially and who are the ones who’ve actually built this thing.Ford pulled back the curtain on the new Super Duty trucks a few weeks ago, and we’re now learning how super they’ll be. Try it out! Create a page for that game you’re making, break shit, start a dev log, add your assets.įar from it! What we are done with is the MVP-the Minimum Viable Product-and is essentially just our first release. ![]() They are places where everyone can create a showcase page-whether what you are creating is a game, a tool for Defold, an extension, a library, asset packs, or whatever you want to share with the Defold community. Over at /community, you’ll find the Games section and the Asset portal-where the magic happens. And we’ve now reached the point where the platform is up to par-performance, security and feature-wise-with what you guys deserve. So we’ve spent the last few months building a solid and great platform which allows you to publish and showcase your games and assets in an easy and great-looking manner. Interact with people and their projects, create and follow dev logs, publish and use assets, libraries and extensions-all which gives you the inspiration and support in order to level up your Defold development.īut of course – it wouldn’t be any fun if we gave all of it away at once, so in the spirit of the forums, here is Sticky Iron: Teaser Friday #1. So here’s what we, in short, are doing: we are building a web-based platform which allows you to easily share your Defold projects-be it games, assets, libraries, example projects, extensions, or whatever weird (and awesome!) things you all make in Defold-in a simple, yet professional-looking manner. We’ve been working on Sticky Iron under the grid (apart from sanity-checking ourselves with a handful of you guys along the way) for a while, and now it’s time to let all of you know what’s gonna happen! ![]() ![]() And with a constantly growing user base, we just feel like we need to give the users the community they deserve. You guys and gals create amazing and crazy games, you help improve the engine, and everyday go out of your way to give support to basically everyone who needs it. Alright, so the community is growing – everyday. ![]()
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